Wednesday, January 25, 2012

Judgement

The ring of steel hitting steel split the air sending a sharp shock down Jina's arm. She gritted her teeth and changed her grip on the spear slightly pushing her opponents blade away. As his blade flew upward she brought her spear back up plunging it between the plates of his armor. With a swift kick she sent him flying, dislodging her spear and sending a spray of crimson onto the stone below. Spinning around she faced the melee around her, without hesitation she let the power rise from within. It traced brilliant blue lines in the cold air as she channeled it down the haft of her spear. Everything blurred as the energy coursed through her filling the air with its brilliant blue filigree. With a final surge she swung her spear letting the spell go in a dazzling arc of deadly force. She smiled as she heard another enemy scream as it struck home. Pain exploded down her back, turning she saw another heavily armored soldier standing behind her sword stuck into her back. She winced as the man pulled his sword back and raised it for another strike. A blast of icy wind flew past and struck the man before he could bring it down again. Spinning her spear around Jina brought it down on top of him knocking him down before another gust of chill energy finished him off. Standing up she gave her savior a grateful smile before she hefted her spear again. The Magister gave a nod in return and raised her hands to prepare another spell. Sweeping the street Jani looked for another combatant, the alleyway was empty save for the mage and the bodies of the newly slain. Speaking as she turned she strode toward the main street beyond, her padded shoes making soft pattering noises as she walked.

"Gil, we need to head to the reactor quickly before the fighting there gets too rough."

The mage nodded again lowering her hands, she reached into her pocket and pulled out a small crystal pointing it at Jani she began to mutter softly. After a moment blue light surrounded her and she felt the skin on her back crawl as the wound healed. Gil held the crystal up and continued chanting giving herself the same treatment. After she finished Gil said.

"Then we must make haste, I'm sure the others will arrive soon as well."

The pair ran out of the alleyway ducking as a large explosion rocked the building across the street. Shadows moved inside and the sound of fighting echoed out. Running up the street Jani saw the tower rising before them, pulsing a dull white. Distracted as they passed buildings she failed to notice the pair of soldiers before the jumped out of the alleyway weapons drawn. Raising her spear she filled her mind with crackling energy, she jumped out of the way as a flurry of bullets ripped past her. Spinning around she delivered a deep jab into the arm of the gunman sending his rifle spinning off into the distance. With a cry he fell backward, groping for his firearm. She spun around in time to see the swordsman dodge a bolt from Gil stabbing her through the thought. The woman fell into a heap as Jani charged the man spear glowing hot with brilliant blue fire. He thrust his sword at her the blade bit into her shoulder as she brought her spear up and across his neck. The man toppled over in a loose heap with a dull clang. As she turned to the gunner she let the power bubble up once more, sending a cluster of blue lines streaming out to finish off the wounded man as he scrabbled in the dust. Jani stood for a moment looking at the corpse of her fallen friend as she wound a tattered strip of cloth tightly around her wounded shoulder. Finally deciding she had grieved long enough for now she looked at the pulsing tower once more. With a sigh she strode up the street, a Judgemages job was never done.

Wednesday, January 18, 2012

Banner At Work pt3

Banner is almost finished. due to work I haven't been able to work on it much, but over the week end i was able to put in a few hours into it. I'm trying out a new type of art style. i hope you like it.

Thursday, January 12, 2012

Class Production Part 2

Class Production Part 2

[Judgemage]


Armor options

Concept art for the Judgemage isn't she cute ^_^
Artist -Tony Yang-

Relevant Information

There are currently five(count em' 5) different unique choices for each of the 6 armor types
The 30 choices currently programmed(shout out to the programmers? :P) are currently geared for only the [Mindful State] [Judgemage]. Once testing is complete on the first 30 there will just as many available for the [Mindless State] half as well.

Once the ladder half of the armor collection is complete, you will be able to mix and match between Mindless, and Mindful armor to give you a competitive edge for the custom play style you choose at any given time.

All of these choices will be available upon completion of the training camp every account will have to complete at least once(pay your dues!). The idea behind making everything available right away is, we don't want you to have to GRIND. We Don't feel that the words Grind and FUN are synonymous.

We also feel that if we allow players to explore all possibilities as soon as they can walk(or mount, hint hint) then we'll be able to bring you balanced updates, too shake up the metagame once in a while.

Now for the STATistics


As you can see every piece has it's own use in terms of type of gain you'll receive. We feel that you should not be forced to play the same way every time you zone in. While some pieces have more power than others, we made sure to keep the more powerful options on 2 pieces(looks like you'll just have to choose)


Well that's all for now, we'll have more eye candy for you in the near future, as well as an updated [Judgemage] Skill list.


My next milestone after testing the armor functions will be to create the melee side stats(should be pretty cut and dry once the Mindful side works). But more importantly A new class will be making it's way into Project TryFinity fairly soon-ish.


Thanks for reading, if you have any comments, questions, or concerns please comment. OH and share the Blog


-Terrence/Juoni

Wednesday, January 11, 2012

Class Production Part 1


[Judgemage]

Class premise:
The [Judgemage]’s goal is to meet opponents in melee combat, aided by their ability to deliver convincing(though mostly short-ranged)Magical strikes. Highly reliant on their spears, Judgemages have low armor to stay agile.

Relevant Information

Attributes
Agility - Increases Attack Force, Dodge, and Physical Critical
Intellect - Increases Mana, Spell Critical, Spell Defense

Weapons
Long Spear
Short Spear
Tough Shield

Armor
Tough - 2nd lowest level on a tier of 4

Class Strengths
Ability to be effective against either soft(lowest), or tough targets
Versatile(I'll go more into that after releasing the different map types)

Class Weaknesses
Lower maximum magic and physical damage compared to other classes

Now for the good stuff :)

Spells and Abilities



[Mindless:State]-(95% Needs Emitter)
Increases Agility, Stamina, and Critical
Decreases Intellect, Spell Critical
Affects other abilities if active



[Mindful:State]-(95% Needs Emitter) Increases Intellect, Mana, Spell Critical
Decreases Agility, Physical critical 
Affects other abilities if active





[Mindless Strike]-(85% Still need to implement Critical, Emitter)
A Special attack (Piercing damage)
If Mindless State is active Damage, and critical chance increase

Melee Range





[Crescent Blast]-(70% Needs Emitter, Projectile) 
Spell Projectile(Wind Damage), short range
moderate amount of damage
                                                                                                                     




[Leaking Stab]-(70% Need Emitter, Radius formula(It's trick trick tricky))
Special Attack(Piercing), Melee Range
High Damage
Mindless State: Transfers a % of the damage done into health for allies in small radius
Mindful State: Reduces damage for allies in range by % of damage done for a small time



Well that's all for now, once I get all of the emitters(Special effects) done I'll upload pictures of in-game use of the abilities.

My next part of this milestone is to create the different Armor/stat combinations. Oh and not to worry there will be plenty more [Judgemage] skills to come :).

Thanks for reading!  Please feel free to comment and ask questions you have.
-Terrence

Tuesday, January 10, 2012

Banner At Work pt2

RS Report

Date: Wednesday, January 11, 2012
Topic: Banner at Work

Due to my wacky work scheduled this week, I have been given 12 hours of mandatory overtime. Unfortunately to say I haven't made any progress from where I left off from last time on the Banner.

PS

and umm... yeah... i just noticed i spelled January wrong on my first post. and the time when i write these entries and the date on top dont match up for some reason? and no i know what day it is when i write this.

Introduction

Project Tryfinity is being developed by an indy game company To The Point Productions(TTPP)
The Engine we will be using is Realm Crafter:Stanard Edition with source mods.  Realm Crafter can be purchased here http://www.realmcrafter.com/

We intend on making Project Tryfinity a Player Vs. Player affair, with a highly interactive combat system. Seeing as how the first incarnation of Project Tryfinity will be strictly PVP, a myriad of game types will be available.  
The current TTPP team consists of four individuals
Tony Y         Lead Artists
Tyler S        3D Models(Non Organic)
Tim P          3D Models/2d Design
Terrence A  Lead Programmer/Class Design

Alright, now that the introduction is over lets get down to business!

My first milestone will be to design, create, and balance, our first class

See you soon-
Terrence

Monday, January 9, 2012

Banner At Work

Sup everyone. YES... IT's 12:24 AM AND I'M WORKING ON THE BANNER and it's... looking good. notice the word i chose "good" that way people don't think I'm conceited... any ways time to get serious.

RS Report

Date: Tuesday, Janurary 10, 2012
Topic: Banner at Work

Progress with banner is still at early stages, but given the time I have progressed I will have it done at lease by next week. So far I have finally decided on the direction I want to go with the banner as well as a rough draft on how it will look. Right now I am currently moving past the rough draft and started on the final line layer. I still have not decided if i want to color it or leave is black and white. I'll cross that milestone once I get there.

PS.
*this is off the hook you have to see this. ==> http://www.youtube.com/watch?v=PGzghUQRVk8&list=LL9RrBm0ltZKLMK_TgDJ39dw&index=16&feature=plpp_video